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Tiger woods pga tour 06
Tiger woods pga tour 06




tiger woods pga tour 06

This games value doesn't lay in any of these new features. Oh, and the groundskeepers from "Caddyshack" has been recreated for our pleasure here. Playing against fictional chimney sweeps and vaudevillian actors is not high up on my list when I pick up a True-golf Sim, as they market it. And yes, I was quite annoyed at having to do this part of the game ("Rivals Mode"). Playing as all the old greats through different eras seemed sort of questionable to me to begin with. Someone at EA took the term "Tour Calender" WAY too literally I think. And again, the real-time events are similarly portrayed in this uninspired fashion. A poor rendition of (wow!) a virtual calender with all the tournaments lazily represented by crappy icons of the course there to be undertaken. There's heaps to do in this title, but again, it's all the same activities. In fact, I put-off the shopping in this title more than I look forward to it, (unlike the '04 release on XBOX, which was actually fresh). It really does not get your shopping gland secreting all that much.

tiger woods pga tour 06

Also, the Golf Shop is disgustingly represented as a bunch of silly sub-menus and average looking mini-shots of all the (admittedly) many items. Missing from this installment are the Arcade modes such as "T-I-G-E-R" and "Target". It's almost eerie.Īs well as this years upgrades, there are quite a number of downgrades in this EA release. You feel like the last man on Earth, and the notion that it doesn't matter what you score seems to arise all too often for me. Again though, there is an overwhelming empty feeling to some of the courses. They're both great looking and challenging. I love the "Greek Isle" course, and the "Central Park" course is a unique addition. The courses nevertheless are as interesting and varied as ever. And, you do end up in the heavy rough more often than you'd like, (noticing the lack of improvement in the rendering while you're there, no doubt). The problem is, you can never really tell how much swerve to add to your swing. But, it does away with the draw/fade control on the left stick, and replaces it with a slightly mysterious exponential control on the right - demonstrated by a little golf-ball icon in the bottom right of the screen. To myself, this sounded like a good idea.Īnd I think it still is. '06 however, introduced a combined impact-point and spin control on the right analogue stick. You simply pulled back, then forward with proper timing and speed. Before this title, Tiger Woods games were a single analogue-stick affair. This, I imagine, was probably due to it's controversial swing-mechanic tweak. It's as if it was shunned before it's release, and I'm sure it's got to be the worst-selling release thus far.

tiger woods pga tour 06

In addition to that, I never realised, until recently, how thoroughly under-represented this game is on the web. I now see that I was wrong - and, not only that, but I chose the black-sheep of the Tiger Woods franchise to begin my PGA Tour,as it were. I thought, when I bought this, that I was part of a growing Gamecube golfing community. This game seems to have completely slipped off the radar.






Tiger woods pga tour 06